# ThreadState

Unified runtime API for tools, hooks, and endpoints

## What Is ThreadState?

`ThreadState` is the runtime interface passed to tools, hooks, and thread endpoints.

It provides:

- thread identity
- message operations
- model/prompt/agent loaders
- tool and effect scheduling helpers
- filesystem access
- sandboxed JavaScript/TypeScript execution through Dynamic Workers
- subagent hierarchy and lifecycle surfaces
- thread invocation arguments and per-execution scratch context

## Core Surfaces

### Identity

- `threadId`
- `agentId`
- `userId`
- `createdAt`

### Messaging

- `getMessages()`
- `getMessage()`
- `injectMessage()`
- `updateMessage()`
- `queueMessage()`

### Subagent Hierarchy

- `getChildThread(referenceId)`
- `getParentThread()`
- `children` (child registry)

### Lifecycle

- `terminate()`
- `terminated`
- `status()` (the authoritative run status)
- `stopSession()` (ends a session)

### Arguments and Context

- `arguments`: read-only invocation or creation arguments for the thread
- `context`: mutable scratch data shared only during the current execution

For subagents, `subagent_create.arguments` is persisted with the child thread and restored as `state.arguments` for both child sides on every run. Top-level argument keys are also available to prompt variable interpolation, including included prompts.

Use `state.context` for derived values that should be shared among tools, hooks, and runtime code during one execution. Do not use it for durable thread state or subagent creation arguments; use `state.arguments`, `state.getValue()` / `state.setValue()`, or files depending on the data.

### Resource Loading

- `loadModel()`
- `loadPrompt()`
- `loadAgent()`

### Environment

- `env(propertyName)`
- `envType(propertyName)`
- `instanceEnv(propertyName)` (optional in the specification)
- `setEnv(propertyName, value, options?)`

`env()` resolves values in this order: thread environment, agent definition defaults, prompt definition defaults, user-account environment, then runtime-instance environment. `envType()` returns `secret` by default; `text` values may be shown in tool output and errors, while `secret` values should be redacted. `setEnv()` writes a thread-scoped env value and propagates it to active descendant threads. Pass `{ type: 'text' }` or `{ type: 'secret' }` to choose the display/redaction type; omitting `type` preserves the existing type or defaults new keys to `secret`.

`instanceEnv()` reads only the runtime instance. Use it for trusted service
configuration that thread or user values must not override. Check that the
method exists before you call it on another runtime.

### Utilities

- `queueTool()` / `invokeTool()`
- `scheduleEffect()` / `getScheduledEffects()` / `removeScheduledEffect()` (see [Effects](/docs/core-concepts/effects))
- `runtimeStreams` (see [Runtime streams](/docs/core-concepts/runtime-streams))
- file APIs (`readFile`, `writeFile`, `readdirFile`, `findFiles`, etc.)
- `runCode(source, options?)`

### Code Execution

`runCode()` executes JavaScript or TypeScript in a Cloudflare Dynamic Worker sandbox loaded by stable content ID when possible. The sandbox does not receive thread state, filesystem, network access, timers, or host globals automatically. Bridge exact capabilities through `options.imports` and `options.globals`, use `options.modules` for local relative ES modules, and use `options.execute` to choose which export to run with which arguments. By default, Standard Agents Builder executes the `default` export with no args. Sandbox code can call and await a bridged function at the top level of a module as well as inside an exported function.

```typescript
const run = state.runCode(
  `
    const text = await readText('/notes.txt');
    report({ length: text.length });
    export function summarize(limit: number) {
      return text.slice(0, limit);
    }
  `,
  {
    execute: { fn: 'summarize', args: [120] },
    globals: {
      readText: async (path: string) => {
        const data = await state.readFile(path);
        return data ? new TextDecoder().decode(data) : '';
      },
    },
    report: (value) => console.log(value),
  },
);

const result = await run;
```

The returned handle is promise-like and supports `run.terminate(reason)`. Standard Agents Builder uses the `AGENT_BUILDER_CODE_LOADER` Worker Loader binding; missing configuration returns a `link_error` result naming that binding.

The memory limit of a sandbox is 134,217,728 bytes (128 MB). Cloudflare fixes this ceiling for each Workers isolate. The Worker Loader accepts limits for CPU time and subrequests only, and the isolate exposes no heap measurement. For these reasons Standard Agents Builder handles `memoryLimitBytes` as follows:

- A value below the ceiling is accepted and has no effect. The 128 MB ceiling applies.
- A value above the ceiling is clamped to the ceiling. The run is not rejected.
- When `memoryLimitBytes` is omitted, the ceiling is the default limit.
- A value that is not a positive finite number returns `status: 'link_error'`.

A memory failure that the platform or the engine reports returns `status: 'memory'`. Its `error.message` names the effective limit, and it states whether a requested value was clamped or was not applied. `memoryUsedBytes` is not reported.

## ThreadState in Tools

```typescript
import { defineTool } from '@standardagents/spec';
import { z } from 'zod';

export default defineTool({
  description: 'Inspect subagent status',
  args: z.object({ referenceId: z.string() }),
  execute: async (state, args) => {
    const child = await state.getChildThread(args.referenceId);

    if (!child) {
      return { status: 'error', error: 'Child thread not found.' };
    }

    return {
      status: 'success',
      result: `Child terminated: ${child.terminated ? 'yes' : 'no'}`,
    };
  },
});
```

## Queue Semantics

`queueMessage()` is durable and ordered:

- active thread: injected before next model step
- idle thread: queue triggers execution
- queue survives eviction
- a message sent through the HTTP API while the thread is active is delivered the same way: it joins the running execution in the order it was sent
- message APIs expose `sendMessage()` and `queueMessage()` queued entries as pending messages with `metadata.queued: true`

## Cross-Thread Attachment Safety

When parent/child communication includes attachments, runtimes copy files across thread filesystems and rewrite attachment paths to destination-local values.

## Notes

- `execution` may be `null` when thread is at rest.
- `arguments` is the place for thread invocation and subagent creation arguments.
- `context` is ephemeral execution scratch state, not durable storage.
- `_notPackableRuntimeContext` is runtime-specific and not portable.

## Related

- [Thread](/docs/core-concepts/thread)
- [Subagents](/docs/core-concepts/subagents)
